HRDF Funded Course - Rhino 5 Essential Training
Details
Rhino is a 3D-modeling powerhouse, used to design and engineer products ranging from jewelry and furniture to architecture and automobiles.
This course is intended for beginners with limited to unexistent knowledge of 3D softwares. The trainer will give you a first dip inside the world of 3D, its usage and the opportunity it arises from it. The course will start off-keyboards. The intention is
to demystify the process of “making things 3D”. As the afternoon progresses we will slowly move into the software itself and learn about Rhino's three primary entities (the curve, the surface, and the solid) and other elementary components you need to know
in order to ‘think in 3D’.
Topics include:
- Why use Rhino?
- Understanding 3D
- Navigating the viewport
- Manipulating objects with commands
- Creating curves, surfaces, and solids
- Performing basic transformations
- Making solids with primitives
- Extruding curves
- Snapping to objects and planes
- Trimming, splitting, rotating, and copying objects
https://www.tertiarycourses.com.my/rhino-5-essential-training-in-malaysia.html
Outline
Module 1. System Setup
- Why use Rhino?
- Using recommended hardware
- Customizing the interface
Module 2. Basic 3D Terminology
- Understanding curves, surfaces, and solids
- Comparing Bézier curves, B-splines, and NURBS objects
- Comparing NURBS surfaces and mesh surfaces
- Setting measurement units and tolerance
Module 3. Navigation and the Help System
- Exploring the new splash screen
- Introducing labels, tabs, and customization options
- Choosing a shading mode
- Navigating the viewport using panning, zooming, and rotating
- Exploring help options
Module 4. Introduction to the Interface
- Understanding Rhino's command philosophy and organization
- Using toolbars, panels, and the pop-up menu
- Navigating the geometry menus
- Getting feedback using the command line and status bar
- Using the new Gumball manipulator
- Using the Properties panel
- Opening and saving files
Module 5. Workflow Basics
- Setting Rhino preferences
- Selecting objects: Why so much clicking?
- Organizing a project using layers
- Introduction to construction planes and grids
- Performing basic transformations
- Using the Named Position and Named View features
Moduloe 6. Drawing: 2D Geometry
- Understanding lines and polylines
- Building rectangles and polygons
- Creating arcs, circles, and ellipses
- Drawing free-form curves: The key to organic modeling
Moduloe 7. Modeling: Basic Surfaces
- Dave's golden construction strategies: How to analyze and model like a pro
- Comparing different types of 3D surfaces
- Working with the two new types of curve extrusions
- Extruding curves to create features in a model
- Creating surfaces with lofts
- Using Revolve and Rail Revolve to create surfaces
- Using the Sweep 1 Rail or Sweep 2 Rail options
- Creating complex surface shapes using Network Surfaces
Module 8. Modeling: 3D Solids (AKA Polysurfaces)
- Introducing solids
- Making solids with primitives
- Extruding curves to create solids without primitives
- Editing solids with the Boolean functions
- Troubleshooting solids and Booleans
- Using the new solid control points
- Utilizing the powerful sub-object select
Module 9. Modeling Aids
- Understanding Rhino's modeling aids
- Working with the Grid Snap and Grid Snap settings
- Using the Ortho modeling aid
- Taking advantage of the Planar modeling aid
- Working with object snaps in your workflow
- Using the cursor constraints
- Using the SmartTrack and the new Selection Filter dialog
Module 10. Editing and Transforming
- Editing corners with Fillet and Chamfer
- Trimming and splitting
- Moving and rotating objects with the Drag and Nudge tools
- Copying and pasting objects
- Understanding how Rhino uses Undo and Redo
- Grouping objects
- Scaling objects
- Duplicating objects using the Mirror command
- Making copies and structured sets using arrays
Speaker/s
He has extensive knowledge in lecturing creative media, Interactive web, multimedia, 3D Modelling, 3D animation, VFX and digital film making. He is now managing his own post production company.
He is constantly researching new CGI techniques and improving his knowledge and skills to use the latest CGI techniques with an efficient production timeline on projects.
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