HRDF Course - Unreal Engine Essential Training
Details
Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. This Unreal essential training
course will cover the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal.
Topics include:
- Customizing the Unreal UI
- Creating a new project
- Creating landscapes
- Blocking out levels
- Assembling a scene
- Working with materials and lights
- Adding post-processing effects
- Defining bodies of water
- Adding atmospherics, foliage, and wind
- Working with the Blueprint editor
- Creating cinematics
- Monitoring performance
- Packaging a game for distribution
HRDF SBL Claimable for Employers Registered with HRDF
For More information regarding this course please visit:
https://www.tertiarycourses.com.my/unreal-essential-training-malaysia.html
Outline
Module 1. Understanding the Unreal Interface
- Epic launch screen
- Introduction to user interface
- Menus
- Customizing the UI
- Navigation
- Documentation
Module 2. Starting a New Project
- Creating a new project
- Placing and manipulating actors
- Advanced manipulating techniques
Module 3. Level Design: Creating Base Landscape
- Landscape tool modes
- Creating base landscape
- Editing landscapes
- Applying landscape materials
Module 4. Level Design: Blocking
- Overview of geometry brushes
- Geometry brush tour
- Blocking out the level
- Exporting blocking level
Module 5. Level Assembly
- Content creation: external applications
- Exporting final assets of Unreal
- Importing final assets of Unreal
- Assembling the scene
Module 6. Look Development: Materials
- Introduction to Materials
- Material properties
- Material Editor: Lattern
- Material instances
Module 7. Look Development: Lighting
- Lighting basics
- Lighting with light actors: Headlights
- Environment lighting
- Building the lighthouse light
Day 2
Module 8. Post Process Effects
- Anti-aliasing
- Tone mapping
- Adding a bloom effect
- Lighting components
Module 9. Look Development: Water
- Defining the water body
- Advanced material: water
Module 10. Look Development: Effects
- Creating atomspherics
- Creating ambient wind
- Creating ambient particles: fog
- Using particle systems
- Using particle ambients: exhaust
- Creating glow bugs
Module 11. Blueprints: Visual Scripting in Unreal
- Introduction to Blueprints
- Blueprint editor
- Blueprint animation: Lighthouse light
Module 12. Matinee: Creating Cinematics
- Introduction to Matinee
- The Matinee UI
- Using camera groups in Martinez
- Using Director Track
- Creating a cinematic
Module 13. Performance Monitoring
- Playback and performance settings
- Tips for optimal performance
- Render visualizers
- GPU profiling
Module 14. Packing Your Game
- Overview
- Play test your game
- Packaging for distribution
Speaker/s
Tengku Hafiz is a passionate, strong design thinker, creative, conscientious and highly enthusiastic workplace solution designer. He loves the process of digesting insights into a design with a deep understanding of the client’s needs through a human-centred design approach.
He has a strong desire for new knowledge and challenges. A fast a flexible learner in picking up new skills. Concept design and fluent in using tools such as Sketchup, 3DMax, Adobe Photoshop, Sony Vegas Video, PREZI, and Free-hand Sketch. Tengku Hafiz is graduated in Architecture from International University Malaysia.
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