HRDF Course-After Effects CC Essential Training
Details
Delve into the world of motion graphics, keying, and compositing in After Effects CC. In this course, the trainer lays out six foundations for becoming proficient with After Effects, including concepts such as layers, keyframe animation, and working with 3D. To help you get up and running with the program, the course begins with a project-based chapter on creating an animated graphic bumper. Next, explore the role layers play in compositions and find out how to add style to your projects using effects and graphic elements. Last, see how to build 3D objects with CINEMA 4D Lite, as well as stabilize footage, solve for 3D cameras, and paint in graphics with the Reverse Stabilization feature.
Topics include:
- Video terminology
- Creating your first composition
- Using layers, masks, blend modes, and track mattes
- Parenting objects
- Building complex objects with Pre-compose
- Exploring the ray-traced 3D renderer
- Understanding the order of effects
- Creating 3D projects from Illustrator files
- Lighting a scene
- Animating type on a path
- Using Keylight for green-screen footage
- Rotoscoping
Outline
Module 1. The Fundamentals of After Effects
- The six foundations of After Effects
- Understanding compositions
- Creating and manipulating layers
- Building animation
- Working with effects
- Introduction to 3D
- Understanding how to render
Module 2. Basic Operations
- Importing elements
- Organizing projects
- Building compositions with layers
- Animating with keyframes
- Adding effects and graphics
- Output techniques
Module 3. Understanding Compositions
- Exploring composition and project settings
- Importing Photoshop files as compositions
- Importing Illustrator files as compositions
- Viewing files in the comp panel
- Understanding Pre-compose
- Positioning layers with snapping
- Interpreting footage
- Keyboard shortcuts for compositions
Module 4. Building Compositions with Layers
- Defining layers
- Creating type layers
- Precise typesetting techniques
- Creating layer solids and shapes with masks
- Creating design elements with shape layers
- Layer compositing: Masks, switches, and blend modes
- Using track mattes
- Precise compositing with variable-width feathered masks
- Working smarter by swapping layers
- Keyboard shortcuts for layers
Module 5. Creating Animation
- Understanding animation
- Adding and adjusting keyframes
- Understanding keyframe interpolation
- Adjusting keyframes in the Graph Editor
- The power of parenting
- Using null objects
- Creating expressions with the pick whip
- Creating and adjusting motion paths
- Building complex graphics with Pre-compose
- Preparing audio for animation
- Generating graphics with audio
- Working smarter: Navigating the Timeline
Module 6. Using Effects
- Understanding the order of effects
- Generating backgrounds with effects
- Generating a scribble effect
- Animating strokes with effects
- Using adjustment layers
- Adding gradients and glows
- Saving pan and scan presets
- Fixing exposure with Levels
- Fixing color casts with Color Finesse
- Masking individual effects
Module 7. Jumping into 3D
- Understanding 3D in After Effects
- Intro to cameras
- Intro to cameras
- Intro to lights and material options
- Animating cameras
- Creating depth of field
- Exploring the ray-traced 3D rendere
Module 8. Introducing CINEMA 4D Lite
- Understanding CINEMA 4D Lite and After Effects
- 3D foundations
- Matching CINEMA 4D Lite and After Effects projects
- Understanding the CINEMA 4D Lite interface
- Creating 3D projects from Illustrator files
- Exploring modeling in CINEMA 4D Lite
- Applying deformers
- Understanding materials
- Lighting your scene
- Looking at detailed materials
- Working with presets (materials and lights
- Animating in CINEMA 4D Lite
- Working with CINEWARE
- Render settings and the multipass workflow
Speaker/s
Tengku Hafiz is a passionate, strong design thinker, creative, conscientious and highly enthusiastic workplace solution designer. He love the process of digesting insights into design with a deep understanding of the client’s needs through a human-centered design approaches.
He has a strong desire for new knowledge and challenges. A fast a flexible learner in picking up new skills. Concept design and fluent in using tools such as Sketchup, 3DMax, Adobe Photoshop, Sony Vegas Video, PREZI, and Free-hand Sketch. Tengku Hafiz is graduated in Architecture from International University Malaysia.
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